How to become a VFX?
How to become a VFX Artist? Mastering lighting, special effects and movements, while knowing how to use 2D, 3D or animated image software, to become VFX Artist, you have to go through a Bac +5 level training with skills in special effects.
The term ” special effect » brings together all the techniques used in the audiovisual industry to create the illusion of action and to simulate objects, characters, environments or phenomena (weather, sound, etc.) which do not exist in reality or which cannot be filmed during filming.
To become a technician special effects, several ways are possible. It is possible to integrate a school of the image, a school of cinema, a school of applied arts and graphic arts or a school specialized in special effects visuals.
The special effects (often denoted SFX, for special effects, in English) are techniques used in cinema to create the illusion of actions and simulate objects, environments, characters or phenomena that do not exist in reality or that do not could not be filmed at the time of filming…
Going through a school is the best way to to work in L’animation but training is generally expensive, between 70 euros per year on average”, summarizes Christophe Dupuis, visual effects supervisor and founder of the production company Coccon VFX.
VFX are all digital techniques that allow the creation and manipulation of photorealistic images that can be filmed with a camera. In good French, VFX means special (digital) effects. We are VFX! We often talk about VFX and SFX. So what do these two abbreviations mean?
VFX comes from English “Visual Effects”. With the use “Effects” became “FX”, a kind of phonetic shortcut. With the abbreviation of “Visual”, we came to VFX to designate digital effects.
SFX is also an abbreviation. What it designates has evolved over time, hence the confusion with VFX. Before digital effects, we used smoke bombs to create smoke effects, pyrotechnics for flame and explosion effects…
“A good VFX artist has technical as well as artistic knowledge. You must master the principles of colors, animations, rhythms, as well as 3D modeling, texturing, and have knowledge of programming and mathematics for the Shader part and particle simulation. »